3/24/2023 0 Comments Daz studio geometry shellVery Quick UV test with the Laguna mermaid exampleĬhanging the UV DID seem to have an effect on the specific look of the hole.The Geoshells feature in DAZ Studio creates a second skin – a thin layer over the entire character mesh, a perfect duplication of the figure’s geometry, which provides some valuable benefits for character artwork. Instead the black hole in the torso area just seemed to be slightly different. In the Laguna mermaid example that setting did not improve the situation. Preferences tab: Try to map Geo Graft replacement materials internally. I did NOT have a closer look if changing UVs does affect the results. I can try to dig up the files if it makes sense?Īt the time of the original post I only run those 3 Tests I mentioned with those 3 models I mentioned. If you follow this simple workflow you manage to make Geo Grafts and Geometry shells look properly in the OpenGL viewport and Iray and may be able to reproduce two issues in OcDS:Ģ) type laguna in the Smart content tab to find the product "Laguna-Mermaid Set for Genesis 3 Female"ģ) apply wardrobe preset "Mermaid B Load All"ĭrHemulen wrote:For just the geo-grafts alone: Have you tested different UVs or models? I tried it a bit when I was working with batch rendering in the standalone, and I found that some G2F models worked perfectly fine, while others had the messed up geograft texture. Victoria 7 "Torso" surface (the surface part that is overlapping with the Geograft is hidden in DAZ Studio by default) Mermaid Tail "Torso" surface (Victoria 7 skin surface) Geometry Shell of the Mermaid Tail "Torso" surface (opacity map for the tail material) In this example there are three surface zones layered on top of each other This issues does only seem to appear when in addition to the Geo Graft a Geometry Shell is present in the scene as well.Įxample: Laguna-Mermaid Set for Genesis 3 Female in combination with Victoria 7 Nevertheless it seems this leads to issues in OctaneRender where the bottom hidden layer still impacts how the other layers on top of it are displayed. In DAZ Studio then simply the overlying surface zone of the Geo Graft is displayed. In general when a Geo Graft is attached to a figure the surface parts on the figure where the Geo Graft connects are hidden. It seems there is a general issue in OctaneRender when three different surface layers including Geo Grafts and Geometry Shells are stacked on top of each other. Issue: Hidden areas on the bottom surface layer cause surface layers on top also to be hidden when three surface zones are stacked on each other. Test 3: Geo Grafts in combination with Geometry Shells Test 2: V7 with horns, tail and spike Geo Grafts Test 1: M7 with Pro Bundle Anatomy Geo GraftĮxport as. I made some quick tests with 2.24.2.3 to see were we are at. Users reported in the past several issues with Geo Grafts and Geometry Shells. Tests with Geo Grafts and Geometry Shells With the move to Iray Geometry shells may become more popular. (Layered Image Editor) that mostly works well with 3Delight. In the past additional surface layers were often added with the L.I.E. Geometry shells are in addition often used in combination with Geo Grafts. Often in addition to the two surface zones of the original figure and the Geo Graft also a Geometry shell is added as a 3rd layer to further blend the different layers of materials.Ī Geometry shell adds another surface layer on top of the original figure.Įxamples are tatoo, wet skin and wound effects. Only the surface zones of the attached Geo Graft are displayed.Įxamples for Geo Grafts are tails, horns, human anatomy add ons and other creature specific features that cannot be achieved by simply morphing the figure. In DAZ Studio the connecting surface faces of the figure are hidden. A Geo Graft is combined with the figure in a way that the materials of the figure and the geograft merge seamlessly. Geo-Grafting technology is an expansion on the concept of a fitted figure, whereby one articulated mesh that shares rigging and/or shaping information with another articulated mesh can be made to follow or Fit To that mesh.Ī prop or wardrobe item is simply parented to a figure. This term is used to describe the technology behind the seamless integration of one TriAx™ figure into another, with one figure serving as a host or base and the other as an attachment.
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